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- FALLTHRU COMMAND LIST
-
- DIRECTIONAL COMMANDS:
- NORTH(n) NORTHEAST(ne) EAST(e) SOUTHEAST(se) SOUTH(s) SOUTHWEST(sw)
- WEST(w) NORTHWEST(nw) UP(u) DOWN(d)
- BACK(b) reverses current direction.
- FORWARD(f) continues current direction.
- ENTER(ent) used ONLY if direction to entrance is not specified.
- REPEAT(r) toggle; on causes directional command to repeat 10 times.
-
- MATERIAL HANDLING COMMANDS:
- TAKE(tk)(pick up)<all><quantifier><object(s)> {eg: take sword 5 lbs food}
- DROP(dp)(put down)<all><quantifier><object(s)>{eg: drop coat and diamond}
- MOVE(mv)FROM(fr)<container,hand,here>TO<container,hand,here><quantifier>
- <object(s)> {eg: mv fr here to sack knife flint c01}
- FILL<container>with<substance> {eg: fill canteen with water}
- EMPTY<container> {eg: empty pack}
- GATHER(collect)<number><item>: gather rocks or wood. {eg: gather 5 rocks}
-
- Note: containers are identified by serial numbers - ie: c01 = canteen c01.
- quantifiers are pound(lb), ounce(oz), quart(qt), pint, and stick.
-
- ATTACK COMMANDS:
- SHOOT(sh)<arrow>at<target> {eg: shoot arrow at devi}
- SLING<rock>at<target> {eg: sling rock at renegade}
- THROW<object>at<target>: rocks, knives, maces, axes,spears, etc.
- {eg: throw knife at demon}
- FIGHT(attack)(kill): one word - used to fight warrior, renegade, demon, etc.
- STEAL: one word - takes most valuable object when successful.
- YIELD<surrender>: one word - allows surrender to an honorable warrior
- AGREE<yes>: one word - agrees to pay tribute to a victorious warrior
- RUN(retreat): one word - flees a hopeless battle
-
- MARKET COMMANDS:
- BUY<number><quantifier><object> {eg: buy 5 lbs food and canteen}
- SELL<number><quantifier><object> {eg: sell 40 sticks of wood}
- TRADE<object>: used to barter where money is not the unit of exchange.
-
- INFORMATION COMMANDS:
- INFO <subject>: {eg: info or'gn; info rabir; info sword; etc}
- INVENTORY(i): lists all items in a participant's immediate possession.
- READ(look at)<sign,notice,list,object>
- LOOK IN or ON<container>: burros must be specified by name and
- containers by serial number.
- LOOK HERE(hr): describes current location.
- HELLO(hi): talk to warriors, peasants, storekeepers, etc.
-
- MISCELLANEOUS COMMANDS:
- EAT(t)<number> {eg: eat 5 - causes consumption of 5 lbs of food}
- DRINK(k)<number> {eg: k 2 - causes consumption of 2 pints of water}
- REST(z)<number>: rest for a number of minutes, default is 60.
- DIG: a hole in appropriate locations, requires shovel.
- HUNT(h): locates game animals if any are present.
- PREPARE(skin)<number><animal,melon>: convert dead animals and melons
- to food {eg prepare 3 melon}.
- LIGHT(l)<lamp,fire>
- EXTINGUISH(x)<lamp,fire>
- APPLY: salve to a wound(can be applied during a fight).
- ORDER<meal,number<food>>: at inn order food to eat on premises or to
- take with you.
- WHERE<is><place>: obtain location information from a weyring.
- LEVEL: displays current fight experience level of participant.
- UNLOCK(open)<door,gate,grating,etc.>
- TURN<valve>
- CUT<chains,ropes,bindings,etc.>
- RESET: resets odometer to zero.
-
- OPERATING COMMANDS:
- HELP(p): calls this file while game is running.
- SAVE: saves current postion to disk in default drive.
- RESTORE: restores the last saved position; current postion is lost.
- REDO: repeats current player's turn.
- QUIT(q): leaves the game; call save first to retain current position.
- PQ: allows one person to quit game without affecting the others.
- PI: allows one player to become inactive; can later return to the game.